Stone Giant is based on a new graphics engine developed by BitSquid, a startup founded from the veteran developers at Grin. The engine is multiplatform by design, but on the PC, the developers focused on DirectX 11 to take advantage of key features like tessellation and DirectCompute. High-resolution textures and normal maps can create the illusion of detail when viewed front on, but as the camera rotates, the illusion is lost. A dormant stone giant—its protector—awakens to fend off the threat. With tessellation, real geometry is added, producing accurate surface details with physically correct lighting, and shadows at every angle. Uploaded by Wouter De Vlieger on August 18,
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Without tessellation, the staircase that runs along the arm is flat. A dormant stone giant—its protector—awakens to fend off the threat. Advanced embedding details, examples, and help!
With tessellation, not only is each stair fully delineated, but as the camera zooms in, tiny cracks and crevices becomes visible. The engine is multiplatform by design, but on the PC, the developers focused on DirectX 11 to take advantage of key features like tessellation and Edmo.
With tessellation, not only is each stair fully delineated, but as the camera zooms in, tiny cracks and crevices becomes visible. Skip to main content.
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Detailed stone surfaces are typically challenging to reproduce in realtime. When viewed in 3D, the detailed geometry from tessellation is enhanced with true depth perception, creating an experience so real, you could almost touch it. Detailed stone surfaces are typically challenging to reproduce in realtime. One of the most captivating DirectX 11 demos, Stone Giant shows how tessellation can be used to create scenes and characters of almost stne detail.
Stone Giant Demo | Description | GeForce
Search the history of over billion web pages on the Internet. A dormant stone giant—its protector—awakens to fend off the threat. There are no reviews yet.
Info This app supports: Stone Giant is based on a new graphics engine developed by BitSquid, a startup founded from the veteran developers at Grin.
With tessellation, real geometry is added, producing accurate surface details with physically correct lighting, and shadows at every angle.
When viewed in 3D, the detailed geometry from tessellation is enhanced with true depth perception, creating an experience so real, you could almost touch it. We are looking forward to seeing how games will take advantage of our engine.
With tessellation, real geometry is added, producing accurate surface details at every angle. Uploaded by Wouter De Vlieger on August 18, High-resolution textures and normal maps can create the illusion of detail when the scene is viewed front on, but as the camera rotates, the illusion is lost.
New DirectX 11 Benchmark released: Stone Giant
Such details would be impossible to reproduce using traditional bump mapping techniques. In the demo, a swarm of giant spiders invade an ancient cave. Such details would be impossible deemo reproduce using traditional bump mapping techniques. Stone Giant is based on a new graphics engine developed by BitSquid, a startup founded from the veteran developers at Grin.
Without tessellation, the staircase that runs along the arm is flat.
Stone Giant Item Preview. We are looking forward to seeing how games will take advantage of our engine. High-resolution textures and normal maps can create the illusion of detail when viewed front on, but as the camera stlne, the illusion is lost.
The engine is multiplatform by design, but on the PC, the developers focused on DirectX 11 to take advantage of key features like tessellation and DirectCompute.
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